Devlog#7: Esolangs and Ports


This week in Intermediate Game Dev...we read 10PRINT ch 25 "PORTS TO OTHER PLATFORMS"

And here's the questions we had to address :

  • Which of the ports do you like most? What does the book say about it?
  • What is an "esolang"? What's the point of an esolang?
  • In this list of esolangs, which is your favorite / which is most interesting to you? Why?

The port from the reading that I liked the most was the Unicode Perl port because the output was the clearest out of the other ports. It's pretty neat that the Unicode characters can have their number values inputted and shown properly through code and that, according to the reading, it's pretty similar to how the Commodore 64 uses PETSCII characters. From what I could gather from google, an esolang is a quirky programming language that's meant to be hard to program in. It's usually used for jokes, art, or hacking interfaces it seems, which I think is pretty interesting. Among all the esolangs I was able to look and chuckle at, my favorite so far has to be LOLCODE because of how ridiculous it seems to code like that. It was really hard to make that decision when Rockstar and FIM++ exists, but out of them all I think I'd actually do more research to be silly and make something with LOLCODE. Also, there's LOLPython which is pretty neat. Did you know TWINS represent 2 numbers but EVILTWINS represents -2? Wild. That's the end of my LOLCODE spiel.