A prototype made in two weeks during March 2019 for my Intro to Game Development class. It's the sequel to my twine game Saturday Fright.
(Note: There are many bugs in this build! Also you can't win the battle on purpose.)

Saturday Fright 2: Morning Routine, is a visual novel with RPG elements. You play as a slime girl named Serafina who goes to the gym so she can ask out her crush.
The only problem is she’s so anxious that talking is a battle for her!

Players must choose to type out sentences to “attack” or simply standby to “defend” in order to try and get through these battles.

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